Wednesday, July 18, 2007

Considerations 01

All things I need to star considering - what gets me up about this project/premise/idea - how am I to do it?

Sculpt a base model/maquette[PHYSICAL] > 3D Scan > re-topologise {VIRTUAL} > rework {VIRTUAL} > Steroligraphy 3D RP print out [PHYSICAL] >>>> rework/tweak model (complete?) [PHYSICAL]

Alternative end result>>>> Use the RP print out combined with initial base model/maquette as part of hollow casting process in preparation for Bronze casting

Alternative end result>> Re-scan and exhibit as l exhibit {VIRTUAL} and [PHYSICAL]

Qs for me
How many times do I need to cross the divide?
How will the number of iterations affect the end result?
Can this enhance my creative process?

Also to consider is the end medium of the rapid prototyping (RP)- As the availability of a computer controller wood router at QUT interests me as the medium brings with it its own sense of aesthetics-and tactile appeal.
As well as investigating the standard resin based RP machines.

"Yes and...... so what.....?"

Whats the value of what I am doing - How can this exercise be seen as having relevance to others not involved in CG or in the physical sculpture- I have got to come up with some sort of answers for that.... hmm!!!!!

I also seem to want to question the
differentiation of 3D CG and sculpture -can 3D be accepted as legitimate sculpture (proper art-like - eh!) and as not some offshoot of 3D game/film technology

Also I hope that when we have the situation of RP machines being as commonplace as todays ink jet printers -and people can RP what ever the hell they want. (which I believe is one of the aims of the RP manufacturer's) I still want the objects created to have value and not seen just as some virtual/easily duplicated object ready for download as some widget to be added to your internet leeching trophy room- as I know folk love to collect and leech off stuff off the web...just cause its there.

Anyway I am just rambling now.I promise to make more sense in my next post! (Homework -work out where lies my aesthetic values - themes, artists works, previous explorations etc...)

No comments: