Wednesday, July 18, 2007

Considerations 01

All things I need to star considering - what gets me up about this project/premise/idea - how am I to do it?

Sculpt a base model/maquette[PHYSICAL] > 3D Scan > re-topologise {VIRTUAL} > rework {VIRTUAL} > Steroligraphy 3D RP print out [PHYSICAL] >>>> rework/tweak model (complete?) [PHYSICAL]

Alternative end result>>>> Use the RP print out combined with initial base model/maquette as part of hollow casting process in preparation for Bronze casting

Alternative end result>> Re-scan and exhibit as l exhibit {VIRTUAL} and [PHYSICAL]

Qs for me
How many times do I need to cross the divide?
How will the number of iterations affect the end result?
Can this enhance my creative process?

Also to consider is the end medium of the rapid prototyping (RP)- As the availability of a computer controller wood router at QUT interests me as the medium brings with it its own sense of aesthetics-and tactile appeal.
As well as investigating the standard resin based RP machines.

"Yes and...... so what.....?"

Whats the value of what I am doing - How can this exercise be seen as having relevance to others not involved in CG or in the physical sculpture- I have got to come up with some sort of answers for that.... hmm!!!!!

I also seem to want to question the
differentiation of 3D CG and sculpture -can 3D be accepted as legitimate sculpture (proper art-like - eh!) and as not some offshoot of 3D game/film technology

Also I hope that when we have the situation of RP machines being as commonplace as todays ink jet printers -and people can RP what ever the hell they want. (which I believe is one of the aims of the RP manufacturer's) I still want the objects created to have value and not seen just as some virtual/easily duplicated object ready for download as some widget to be added to your internet leeching trophy room- as I know folk love to collect and leech off stuff off the web...just cause its there.

Anyway I am just rambling now.I promise to make more sense in my next post! (Homework -work out where lies my aesthetic values - themes, artists works, previous explorations etc...)

Tuesday, July 17, 2007

First Post

O.K.
I have set this blog up as a document of my thought process in my preparation and exercises for my Master of Arts research degree. I will be documenting my W.I.P pieces through this blog-and generally logging my brain storms and on some days (weeks?) brain stalls.

Anyway- Today I met with my supervisor Chris barker, and he started the ball rolling by asking me what I wanted to get out of this: What do want of this traversal between mediums-

Essentially I want prove/promote that there is no difference between the virtual sculptural medium and the physical sculptural mediums-
To be an artist who is comfortable working in a Hi end CG virtual sculptural environment [software+hardware] and one who can be dropped off on a river bed in the bush and still be capable of making works of art, both of value. I want the art to exist irrespective of the medium.

I want lose the distinctions between the mediums :By working in the physical -then 3D scanning-reworking in CG - bringing the mediums back together through rapid prototyping and so going back and fourth-

-real- virtual-real-virtual-real-virtual-

How many times will I cross the divide? - will the mixing enhance or detract from the art process - how much more fun is tactile of the real vs the control z of the virtual- if only life a had an undo button....

I also learned today that QUT has computer controller wood router-which will be great fun to get a figurative sculpture tooled out and that will allow me to then rework it in the flesh so to speak.

Anyway-
I will be arranging another meeting with my other supervisor, Charles Rob sometime in the next week.
And getting my act together for QUT