Wednesday, November 4, 2009

Whale Work : v1.0


When I was away on vacation fishing up on Frasier island- there was a beached whale (Southern Wright juvenile male) not far from where were staying- This piece is going to be a homage to that beached whale, which for whatever reasons beached itself and died, and was later on the higher tides torn apart by sharks. I took photos mostly of the front section of the body, mainly the mouth and converted it into 3D data via 3Dsee which I am reworking and sculpting in 3DCoat - the drawn sketches I have put together have so far been quiet abstract - I don't know at this stage what the final form of the sculpture will take. The beauty of the shape of the mouth that seems to to come into play in the sketches a lot of the times reminiscent of the Whalebone arches used in Inuit building materials for igloos.



Monday, November 2, 2009

Video of work shown on Big Screen Project

The vid:


Big Screen from Jake Hempson on Vimeo.

Works on Big Screen






I recently uploaded a selection of video works to QUT's Kelvin grove big screen - So this is my first public exhibition of my works. The video I uploaded has no sound - which in the end worked out well - as I had no intention of evoking an auditory mood.
The big screen project is a student initiative which allows staff and students at QUT to display their works on giant projectors on the Glasshouse Z2.

Thursday, October 8, 2009

Mask II, III



Recieved some really clean base mesh data for voxel sculpts from 3DSee today - David has adjusted the app/maths beatifully - and the results from the photogrametry is near to perfect - I will now have to start creating additional user errors to create unpredictable results. Also shooting a decent set of images certainly helped - but I have to say 3DSee is now where I want it to be. RESULT!!!!!

Monday, October 5, 2009

Mask (WIP)

Mask (WIP) from Jake Hempson on Vimeo.



A time lapse sculpt based off of photometric data of workmate – resulting in a mask. An exploration of his underlying bone structure.

CrocSkull from Jake Hempson on Vimeo.



Starting with photogrammetric data based of off my own photography of a crocodile skull from the Brisbane museum, reworked and edited in 3DCoat.
Rebuilt (with re symmetry)with the original natural errors of the original artefact.

Tuesday, September 1, 2009

Exploring Sculpts in 3DCoat

Some more recent work done using 3DCoat - rebuilding meshes generated from 3DSee-



Crocodile skull - blocked out.

Cow skull- is now moving into a more kutna hora feel with the addition of sculpted human femur-

Base vox of cowskull in progress.

Thursday, August 6, 2009

Rhonda Beta out



Well I have downloaded the beta of Rhonda and will have play this weekend - I just love the way the characters evolve it reminds me of the wire cars that kids used make back in the lowveld in Zimbabwe.

Monday, August 3, 2009

3D scanner Videos

David scanner:



Also downloaded a demo of this - will see if it is useable in my workflows

Tuesday, June 16, 2009

PlayTest - 3D Coat

Voxels, voxels I tell ya are the future, Ever since I played Outcast back in the 90's I have wanted em - now we do have em - 3D coat has a voxel sculpting section - which allows you to create holes lumps whatever you want - no restrictions- Just started playing around with it- In demo mode. Think it may well be worth a buy- has re-topology tools and UV mapping poly painting- the works bloody lovely and the interface is relatively normal and intuitive(Maya esque).