Monday, January 24, 2011

AR_test

Starting some AR tests with my sculpt pieces, using the free version of HITLabNZ BuildAR tool.

I am planing for when I have my final submission exhibition to be able to give people a more direct interaction with my pieces. The AR seems to be a good solution - although there is some loss in visual fidelity.

Monday, January 10, 2011

UnSeenMan



This piece is based off of the underside of a Hominid skull from the Pitt Rivers Museum in Oxford, part of the sourcing of pieces I started last year on my European vacation.

The concept for the piece, stems from the fact that the skull is very recognisable to us (unfortunatly with its associated macabre stereotypes) , but when we shift to a differing angle of the skull and yet still place the skull on a body, it becomes alien and other worldly.

Web Site

I have set up and registered the domain sculpt-froms.com and have set up the web site here:
http://www.sculpt-forms.com/
This is where the body of my final works will be published, for now has a simple artist statement and a selection of some of my older digital sculptural works.

Sunday, October 31, 2010

The Hidden Face


Its finallly arrived: I will probably get a larger one of print of this at life sized- and will use this version to play with some skrimshaw ideas.

Tuesday, September 21, 2010

More Mesh stock

Fish :Pitt Rivers, Oxford
Bearded Vulture skull : Pitt Rivers, Oxford
Hominid skull : Natural History Museum, London
Elephant skull : Natural History Museum, London
Sea Mammal : Pitt Rivers Museum, Oxford
Leonardo Da Vinci alcove Sculpture : Fierenze/Florence.
Wierd Result from : Natural History Museum, London
Mastidon/early Elephant skull : Natural History Museum, London

Tuesday, August 17, 2010

Raw Material

Some  images have been processed  from  my European trip.
Baboon skull - raw data


Human Remains
Neckbone

Vervet Monkey Skull

Whale skull from  Pitt Rivers Museum Oxford

These are going to be  reworked in 3DCoat and printed out in 3D, good stock to work from.

Wednesday, August 11, 2010

Momento Mori Mask:HiddenFace

Seeing the form within the imperfection –
When a traditional sculptor who works in stone chooses the material to start their piece from, they study  the raw rock to see  the  forms within it -  this along with the inherent flaws of the material dictate the direction to where the work progresses ( -Michelangelo)
I use a similar premise with working in the digital – an example with the “Mask” the one side of the face had completely lost all detail in the translation from 2D to 3D – within those forms – I then re-explored the shapes initially mirroring the sides of the face creating a symmetrical face – that didn’t seem to work so I wound up re-sculpting the right hand degraded side into the skull forms I could see from his underlying bone structure.
I also continued to refine and detail the left hand side of the face building in more detail, looking at my photographic reference.
BaseMesh

Base mesh from  photogrametry source - really messy and distorted, full of flaws, which I explore further.

Seeing the forms within the medium.
A first pass clean up and reconstruction of the base form -  initially trying a symetry version of the cleaner  less distorted side of the face..
Skull is found
 Then - seeing within the flaws the underlying structure of the skull emerged.
FinalSculpt- The Hidden Face.
Finally finishing the vanitas adding in fine details to the skull and the fleshy side of the face.





Tuesday, April 20, 2010

Whale Cairn Update

The concept  has changed somewhat deciced to  remove the environment map  shader  from the whale  body- and assigened a bone white material -  I also added the blood pool  which is very much in  keeping withe the original   whale which was torn apart by sharks  on  the high tide.


Wednesday, April 14, 2010

Monday, April 12, 2010

Beta Testing : Video Trace

Busy beta testing Video Trace at the moment as well as actully writing up my exegesis - the video below is a lecture by the princple architect Anton van den Hengel - which shows a great deal of information on Video trace.

I also suggest looking at van den Hengels' paper from Siggraph 07 for the science and math side of the application/technical demo.