Monday, January 24, 2011
AR_test
Starting some AR tests with my sculpt pieces, using the free version of HITLabNZ BuildAR tool.I am planing for when I have my final submission exhibition to be able to give people a more direct interaction with my pieces. The AR seems to be a good solution - although there is some loss in visual fidelity.
Monday, January 10, 2011
UnSeenMan

This piece is based off of the underside of a Hominid skull from the Pitt Rivers Museum in Oxford, part of the sourcing of pieces I started last year on my European vacation.
The concept for the piece, stems from the fact that the skull is very recognisable to us (unfortunatly with its associated macabre stereotypes) , but when we shift to a differing angle of the skull and yet still place the skull on a body, it becomes alien and other worldly.
Web Site
I have set up and registered the domain sculpt-froms.com and have set up the web site here:
http://www.sculpt-forms.com/
This is where the body of my final works will be published, for now has a simple artist statement and a selection of some of my older digital sculptural works.
http://www.sculpt-forms.com/
This is where the body of my final works will be published, for now has a simple artist statement and a selection of some of my older digital sculptural works.
Sunday, October 31, 2010
The Hidden Face
Tuesday, September 21, 2010
More Mesh stock
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| Fish :Pitt Rivers, Oxford |
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| Bearded Vulture skull : Pitt Rivers, Oxford |
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| Hominid skull : Natural History Museum, London |
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| Elephant skull : Natural History Museum, London |
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| Sea Mammal : Pitt Rivers Museum, Oxford |
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| Leonardo Da Vinci alcove Sculpture : Fierenze/Florence. |
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| Wierd Result from : Natural History Museum, London Mastidon/early Elephant skull : Natural History Museum, London |
Tuesday, August 17, 2010
Raw Material
Wednesday, August 11, 2010
Momento Mori Mask:HiddenFace
Seeing the form within the imperfection –
When a traditional sculptor who works in stone chooses the material to start their piece from, they study the raw rock to see the forms within it - this along with the inherent flaws of the material dictate the direction to where the work progresses ( -Michelangelo)
I use a similar premise with working in the digital – an example with the “Mask” the one side of the face had completely lost all detail in the translation from 2D to 3D – within those forms – I then re-explored the shapes initially mirroring the sides of the face creating a symmetrical face – that didn’t seem to work so I wound up re-sculpting the right hand degraded side into the skull forms I could see from his underlying bone structure.
I also continued to refine and detail the left hand side of the face building in more detail, looking at my photographic reference.
When a traditional sculptor who works in stone chooses the material to start their piece from, they study the raw rock to see the forms within it - this along with the inherent flaws of the material dictate the direction to where the work progresses ( -Michelangelo)
I use a similar premise with working in the digital – an example with the “Mask” the one side of the face had completely lost all detail in the translation from 2D to 3D – within those forms – I then re-explored the shapes initially mirroring the sides of the face creating a symmetrical face – that didn’t seem to work so I wound up re-sculpting the right hand degraded side into the skull forms I could see from his underlying bone structure.
I also continued to refine and detail the left hand side of the face building in more detail, looking at my photographic reference.
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| BaseMesh |
Base mesh from photogrametry source - really messy and distorted, full of flaws, which I explore further.
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| Seeing the forms within the medium. |
A first pass clean up and reconstruction of the base form - initially trying a symetry version of the cleaner less distorted side of the face..
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| Skull is found |
Then - seeing within the flaws the underlying structure of the skull emerged.
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| FinalSculpt- The Hidden Face. |
Finally finishing the vanitas adding in fine details to the skull and the fleshy side of the face.
Tuesday, April 20, 2010
Whale Cairn Update
The concept has changed somewhat deciced to remove the environment map shader from the whale body- and assigened a bone white material - I also added the blood pool which is very much in keeping withe the original whale which was torn apart by sharks on the high tide.

Wednesday, April 14, 2010
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