Monday, December 14, 2009

Unity Engine gallery test scene 0.01

A very basic test scene in Unity 2.6. The aim is to create a series of viewing rooms to show off the digital works produced during my studies.

Sunday, November 15, 2009

Crow Scrimshaw (Actual)









I finaly recieved my first 3D print of my works from shapeways printers in the Netherlands.The piece is to be a part of my “Day Works”, a series of portrait busts and drawings, which look at human animal archetypes, specifically bird and human hybrids. The image/archetype stems from my early childhood on a farm in Zimbabwe. The image of the Zimbabwe bird was often reproduced in the soap stone sculptures produced by local people and has always been a poignant symbol. As a child in Zimbabwe I grew up with skeletons and taxidermy in people’s homes, all a part of my childhood heritage. The mounting of animal heads and sculptural busts have a similarity in presentation and it’s a need to monumentalise nature and create totems of remembrance that I explore with these and other works.
I have always felt an affinity to animal symbolism in Jungian psychology – there has always been an underlying mythological, animal theme to my art.

Friday, November 6, 2009

Day Works : Ibis/man study


A purely digital work - one of my pieces explored in my "day works" - part of a series of portrait busts, which look at human animal archetypes, specifically bird and human hybrids. The Ibis image/archetype stems from my early childhood on a farm in Zimbabwe.

Along with the Ibis and its associations to Thoth, the god of the death/underworld in ancient egyptian mythology the image of the Zimbabwe bird has always been a poignant symbol in my mind. I grew up with skeletons and taxidermy in people’s homes - The mounting of animal heads and sculptural busts have a similarity in presentation and it’s a need to monumentalise nature and create totems of remembrance that I will explore with these "day works".

Wednesday, November 4, 2009

Whale Work : v1.0


When I was away on vacation fishing up on Frasier island- there was a beached whale (Southern Wright juvenile male) not far from where were staying- This piece is going to be a homage to that beached whale, which for whatever reasons beached itself and died, and was later on the higher tides torn apart by sharks. I took photos mostly of the front section of the body, mainly the mouth and converted it into 3D data via 3Dsee which I am reworking and sculpting in 3DCoat - the drawn sketches I have put together have so far been quiet abstract - I don't know at this stage what the final form of the sculpture will take. The beauty of the shape of the mouth that seems to to come into play in the sketches a lot of the times reminiscent of the Whalebone arches used in Inuit building materials for igloos.



Monday, November 2, 2009

Video of work shown on Big Screen Project

The vid:


Big Screen from Jake Hempson on Vimeo.

Works on Big Screen






I recently uploaded a selection of video works to QUT's Kelvin grove big screen - So this is my first public exhibition of my works. The video I uploaded has no sound - which in the end worked out well - as I had no intention of evoking an auditory mood.
The big screen project is a student initiative which allows staff and students at QUT to display their works on giant projectors on the Glasshouse Z2.

Thursday, October 8, 2009

Mask II, III



Recieved some really clean base mesh data for voxel sculpts from 3DSee today - David has adjusted the app/maths beatifully - and the results from the photogrametry is near to perfect - I will now have to start creating additional user errors to create unpredictable results. Also shooting a decent set of images certainly helped - but I have to say 3DSee is now where I want it to be. RESULT!!!!!

Monday, October 5, 2009

Mask (WIP)

Mask (WIP) from Jake Hempson on Vimeo.



A time lapse sculpt based off of photometric data of workmate – resulting in a mask. An exploration of his underlying bone structure.

CrocSkull from Jake Hempson on Vimeo.



Starting with photogrammetric data based of off my own photography of a crocodile skull from the Brisbane museum, reworked and edited in 3DCoat.
Rebuilt (with re symmetry)with the original natural errors of the original artefact.

Tuesday, September 1, 2009

Exploring Sculpts in 3DCoat

Some more recent work done using 3DCoat - rebuilding meshes generated from 3DSee-



Crocodile skull - blocked out.

Cow skull- is now moving into a more kutna hora feel with the addition of sculpted human femur-

Base vox of cowskull in progress.