Monday, November 2, 2009

Works on Big Screen






I recently uploaded a selection of video works to QUT's Kelvin grove big screen - So this is my first public exhibition of my works. The video I uploaded has no sound - which in the end worked out well - as I had no intention of evoking an auditory mood.
The big screen project is a student initiative which allows staff and students at QUT to display their works on giant projectors on the Glasshouse Z2.

Thursday, October 8, 2009

Mask II, III



Recieved some really clean base mesh data for voxel sculpts from 3DSee today - David has adjusted the app/maths beatifully - and the results from the photogrametry is near to perfect - I will now have to start creating additional user errors to create unpredictable results. Also shooting a decent set of images certainly helped - but I have to say 3DSee is now where I want it to be. RESULT!!!!!

Monday, October 5, 2009

Mask (WIP)

Mask (WIP) from Jake Hempson on Vimeo.



A time lapse sculpt based off of photometric data of workmate – resulting in a mask. An exploration of his underlying bone structure.

CrocSkull from Jake Hempson on Vimeo.



Starting with photogrammetric data based of off my own photography of a crocodile skull from the Brisbane museum, reworked and edited in 3DCoat.
Rebuilt (with re symmetry)with the original natural errors of the original artefact.

Tuesday, September 1, 2009

Exploring Sculpts in 3DCoat

Some more recent work done using 3DCoat - rebuilding meshes generated from 3DSee-



Crocodile skull - blocked out.

Cow skull- is now moving into a more kutna hora feel with the addition of sculpted human femur-

Base vox of cowskull in progress.

Thursday, August 6, 2009

Rhonda Beta out



Well I have downloaded the beta of Rhonda and will have play this weekend - I just love the way the characters evolve it reminds me of the wire cars that kids used make back in the lowveld in Zimbabwe.

Monday, August 3, 2009

3D scanner Videos

David scanner:



Also downloaded a demo of this - will see if it is useable in my workflows

Tuesday, June 16, 2009

PlayTest - 3D Coat

Voxels, voxels I tell ya are the future, Ever since I played Outcast back in the 90's I have wanted em - now we do have em - 3D coat has a voxel sculpting section - which allows you to create holes lumps whatever you want - no restrictions- Just started playing around with it- In demo mode. Think it may well be worth a buy- has re-topology tools and UV mapping poly painting- the works bloody lovely and the interface is relatively normal and intuitive(Maya esque).

Wednesday, May 27, 2009

StGiles_V1.1




The original stone sculpture that this digital sculpt based on is in St Giles Cathedral in Edinburgh, Scotland a digital sculpt based on photogrammetric mesh data (generated by 3Dsee, based on an original photograph by David McKinnon). I then re- topologised and re-sculpted - intentionally ignoring the original photographic image. The head of the character in the relief is pure digital, sculpted for the scene, based off of a combination of deer and duiker skulls - a European and African hybrid.

Wednesday, May 20, 2009