Seeing the form within the imperfection –
When a traditional sculptor who works in stone chooses the material to start their piece from, they study the raw rock to see the forms within it - this along with the inherent flaws of the material dictate the direction to where the work progresses ( -Michelangelo)
I use a similar premise with working in the digital – an example with the “Mask” the one side of the face had completely lost all detail in the translation from 2D to 3D – within those forms – I then re-explored the shapes initially mirroring the sides of the face creating a symmetrical face – that didn’t seem to work so I wound up re-sculpting the right hand degraded side into the skull forms I could see from his underlying bone structure.
I also continued to refine and detail the left hand side of the face building in more detail, looking at my photographic reference.
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BaseMesh |
Base mesh from photogrametry source - really messy and distorted, full of flaws, which I explore further.
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Seeing the forms within the medium. |
A first pass clean up and reconstruction of the base form - initially trying a symetry version of the cleaner less distorted side of the face..
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Skull is found |
Then - seeing within the flaws the underlying structure of the skull emerged.
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FinalSculpt- The Hidden Face. |
Finally finishing the vanitas adding in fine details to the skull and the fleshy side of the face.