Monday, October 15, 2007

Meeting Notes: 14.10.07

Notes from my 15 minute meeting with supervisors :

What are my eventual aims and outcomes of the M.A. ?

Is it the process or artifact/artwork that is my aim?

>If it is the process---> Then is this process then going to be a working practice specific for games - as a research question developing a working model for getting sign off on 3D sculpts -iteratively reworking and getting additional feedback from the client-art director- i.e. similar sign off procedure as Lucas arts uses for is 2D concept artists. Where George Lucas will draw or write feedback on the actual prints of the works. Then the concept artists will then implement the feedback and print it out. George will again review and comment - this cycle will continue until George is satisfied.

This sort of process of using Maquettes is used in Film but have yet be used as standard working process in games.
Can I make this a part of my working practice as a games artist?

>If it is the artifact---> Then I need to steer my research into the unknowns of "Fine Arts" (prejudicial) and then the question is why?Then how?

Sharing skills: Video tuts as an offshoot of practice/as practice?
I have started recording my digital learning process using Camtasia (
screen grabbing software).
This is part process of sharing work
also in part because I am now teaching full time and need to improve my teaching and ergo work flow process and documentation.- also the people that are really well respected and skilled are people that share their knowledge. Since I have come here to Oz I have been sharing what I know through giving talks though organizations such as IGDA . I am going to continue doing that by documenting my process. (thats one of the plans anyway).

Also went to the library yesterday evening and got out some great books on electronic/digital art/science art - One of which I am reading is from the Ars Electronica group (in the list of links) - I will post up any conclusions as and when. (Plus links to books and ISBN numbers).

SILO: Demo play


Just having a bit of a play with SILO - Thinking about buying it-I want to develop my speed modeling and it has loads of other features such as sub-division re-topologising tools e.t.c.

Friday, October 12, 2007

Virtual_Kas(Update)

Sculpt image uploaded- done for now- I am a little disappointed with the end result. I need to move onto something new - took far to long working on this CG sculpt.